Tag: career

Results

  • Agitator

    For the most part, the people of the Empire have little say in politics. The Emperor and the Elector Counts make and enforce the laws, with the support of various churches (Sigmar and Ulric most conspicuously). Nonetheless, ardent political activists are …

  • Apprentice Wizard

    Humans born with magical talent are dangerous and feared individuals. Daemons and disaster gather about an untrained Wizard. To deal with this threat the Empire sends such people away to join one of the eight Orders of Wizardry. During their …

  • Bailiff

    Bailiffs are manorial officials in the service of Noble Lords. While many of their duties involve the upkeep of the lands and resources of the manor proper, they are notorious amongst the peasantry for something else entirely. Bailiffs are collectors of …

  • Barber-Surgeon

    Barber-Surgeons provide painful but effective healing to the common folk of the Empire. They are not as learned as Physicians, which is why Physicians maintain a seperate guild, but they know quite a lot about anatomy. While they do cut hair and shave, …

  • Boatman

    The rivers of the Empire are vital arteries of communication and commerce. They provide speedy transportation and link most of the major cities of the realm. Boatmen ply these busy waterways, taking passengers and goods throughout the Empire and even into …

  • Bodyguard

    Old Worlders claim Altdorf merchants are so dishonest they can't even trust themselves with their own lives -- Thus they pay Bodyguards to look after their assets. The Old World is, of course, a dangerous place and its cities are no exception. It's all …

  • Bone Picker

    Bone Pickers are scavengers, scraping a living together off the refuse of others. The lead their carts through villages and towns, collecting old bones, rags, and other junk and disposing of it in return for a few pennies or a small item in trade. …

  • Bounty Hunter

    Bounty Hunters live by tracking down wanted criminals, bandits, and fugitives and bringing them to justice. The lone Bounty Hunter can go places that ungainly military units cannot, which makes such men a useful adjunct to the watch and militia. Local …

  • Burgher

    As cities have become more and more important to the Empire, a new class of citizen has emerged: the Burgher. Burghers -- or their ancestors -- clawed their way up from the peasantry and made new lives for themselves in the cities. Now they are the glue …

  • Camp Follower

    In the Empire, armies are always on the move. Forces range from local militia units scouring the forest for bandits to the full ermed might of the Emperor taking the field against greenskins or the forces of Chaos. No army travels alone. A caravan of Camp …

  • Charcoal-Burner

    Charcoal-Burners can be found in every village in the Empire. They burn wood to create charcoal, an important fuel for the winter months. Since their work is both dirty and potentially dangerous, they work outside their villages. The outskirts of the …

  • Coachman

    While the Empire is a mighty nation, its lands are far from safe. Large stretches of it have never been pacified or cultivated. A precarious system of roads connects the villages, towns, and cities, and it is here that the Coachmen earn their pay, working …

  • Entertainer

    From acrobats to strongmen, from knife throwers to hypnotists, from dancers to ventriloquists, the Empire is full of Entertainers. Some do it for the roar of the crowd and others for the money. Many become Entertainers just to escape the hard life of the …

  • Envoy

    The elder members of great Elven mercantile families are far removed from the everyday life of the Empire. To them, Humans live and die so quickly that it\'s hard to keep with current trends and politics in the Old World. When they need such knowledge …

  • Estalian Diestro

    The Estalian Kingdoms are southwest of the Empire. There the threat of Chaos seems remote. The Chaos Wastes are quite distant from this sunny land, which has never witnessed the wrath of bloodthirsty hordes the way the Empire and Kislev have. Its people …

  • Ferryman

    Rivers both large and small cut through the empire. While few are shallow enough to ford easily, most require transport to cross safely. Ferrymen make their living moving people and goods across the Empire\'s rivers, for a fee of course. They favor flat- …

  • Fieldwarden

    To outsiders the Moot looks like a safe and happy land. The extent to which that's true is due to the Fieldwardens. These Halflings patrol the borders of the Moot, keeping away threats and unwanted outsiders. They are skilled skirmishers who user their …

  • Fisherman

    Fishermen seek the bounty of the sea. The many villages on the [[Nordland]]'s coastline are home to countless Fishermen. These hearty souls brave the Sea of Claws in small craft, despite the constant threat of pirates and raiders from [[Norsca]]. There …

  • Grave Robber

    Grave Robbers make their living among the dead. Both medical and magical professions create a constant demand for fresh corpses, some for study, others for more sinister purposes. Obtaining such corpses legally is quite difficult so Physicians and Wizards …

  • Hedge Wizard

    Hedge Wizards are magically talented people with no formal magical training. using instinct, luck, and superstitious trappings, they can perform minor, specialized spells. Though they may not always be aware of it, Hedge Wizards dally with danger every …

  • Hunter

    While the [[Empire]] has come far from the tribes that founded it 2500 years ago, some things haven't changed at all. Although Peasants till parts of the land, huge expanses of the Empire are still covered with forest or are hostile to agriculture. These …

  • Initiate

    Religion has taken second place to money in the affections of many [[Old World]]ers, but there are still many young men and women willing to devote their lives to the Gods. It takes great dedication and training to become a Priest. Initiates are Priests- …

  • Jailer

    The Empire is a nation of laws, which means it's also a nation of jails. Despite the best efforts of the clergy of Verena, the Goddess of Justice, the innocent are just as likely as the guilty to end up in jail. Better too harsh than to lax is the opinion …

  • Kislevite Kossar

    Originally, the Kossars were an Ungol tribe that lived northeast of the Empire. An eastern people known as the Gospodars invaded this region, subjugated the Ungols, and founded the nation of [[Kislev]]. During this conflict the Kossars sold their skills …

  • Kithband Warrior

    Some Elves live in secluded glades deep inside the great forest. As the taint of Chaos has become worse, these Elven lands have declined. Within the Empire few Elven communities are left, the largest being in Laurelorn. Beneath the boughs of the forest …

  • Marine

    Marines are ship-borne soldiers who can be found in the Imperial fleet and on-board the larger private vessels. They protect their ships from pirates, Norse marauders, and other raiders. Unlike seamen, whose primary duty is sailing the ship, Marines are …

  • Mercenary

    War never ends in the Old World and that means there is always need for fighting men. While the Empire does maintain a standing army, its strength is bolstered with mercenaries. Nobles and rich Merchants also hire such fighters to protect their interests, …

  • Messenger

    With great distances separating the important cities and castles of the Empire, Messengers are an indispensable means of communication. Nobles, Merchants, and military commanders all make extensive user of Messengers, mounted if possible. These brave …

  • Militiaman

    Militias are part-time local defense forces, formed largely from the rural peasantry. Members agree to spend a certain amount of time each year -- usually seven days -- practicing together on common land. Even this small amount of training can be the …

  • Miner

    Mountains surround the Empire. To the east are the [[World's Edge Mountains]], to the south the [[Black Mountains]], and to the west the [[Gray Mountains]]. Dwarfs and Humans have mined these mountains from time immemorial, despite constant attacks from …

  • Noble

    The Nobles are the ruling class of the Empire. They wield the power, they control the land, and they make the laws. The most important Noble families are those of Imperial Electors and of course the Emperor himself. There are hundreds of others though, …

  • Norse Berserker

    [[Norsca]] is a grim northern land, full of fell beasts such as Ice Trolls and Chaos Spawn, and it breeds tough fighters. The berserkers are a rightly feared warrior cult. Its members go into battle without armor to prove that they have no fear. They work …

  • Outlaw

    Imperial justice is swift and merciless. It is no wonder then that so many flee the watch and take on the life of the Outlaw. The hills and forest are full of Outlaw bands. It is a precarious existence, as they must deal not only with [[Roadwarden| …

  • Outrider

    Outriders are experienced outdoors-men who reconnoiter for armies, caravans, and other traveling parties. They are the eyes and ears, constantly on the lookout for ambushes and other hazards. Because they operate in advance of the main party, they must be …

  • Peasant

    The peasantry makes up the preponderance of the Empire's population. While the Nobles rule and the Burghers trade, the Peasants toil. They are farmers, laborers, and herdsmen. In times of war, they fight and die for the Empire. Many Peasants seek a better …

  • Pit Fighter

    It is said that the sport of pit fighting has its origins amongst the Ogres. It is easy enough to believe that a race as dim-witted as the Ogres would contribute to fights to the death to the culture of the Old World. In years past most Pit Fighters were …

  • Protagonists

    Protagonists are professional bullies. Their fighting skills are for hire and they will beat up just about anyone for the right price. In many cases, Protagonists hide behind the fact that they are hired help, making up ridiculous excuses to start a brawl …

  • Rat Catcher

    The Rat Catcher is a common sight throughout the Empire. They can be found in villages, towns, and cities, making a living by disposing of vermin that infest all dwellings in this unsanitary age. Rat Catchers are often traveling folk, although larger …

  • Roadwarden

    The Empire consists of pockets of civilization tenuously connected to each other by roads and rivers. Much of the land is heavily forested, and such terrain is home to bandits, Mutants, Beastmen and Goblins. Merely traveling from one city to another is an …

  • Rogue

    If Rogues have a creed, it is this: \"Never do an honest day's work if you can avoid it\". These fast-talking con men use their charm and luck to make their way in the world. Some work as bawds, professional guides to the dens of vice and inequity to be …

  • Runebearer

    The Undgrin Ankor, a network of elaborate tunnels that once ran the length of the World's Edge Mountains, connects the Dwarfholds east of the Empire. Communication between holds is carried out by means of Runebearers -- specially trained young Dwarfs who …

  • Scribe

    Since most citizens of the Empire are illiterate, Scribes are very much in demand. Virtually every government, civil, military, or religious institution requires a large number of Scribes for record keeping. There are also public Scribes, who make a …

  • Seaman

    Most Imperial seamen come from the province of [[Nordland]], which has a long stretch of coast on the Sea of Claws. The Greatships, Wolfships and Wargalleys of the Imperial Fleet patrol these waters, protecting the Empire from Norse longships. [[Bretonnia …

  • Servant

    There are few lower on the social ladder than Servants. While their work is necessary, they are usually despised by their social superiors. For the scullion, the stable boy, and the serving wench, escape from their hard lives often seems impossible. These …

  • Sheildbreaker

    Chaos and greenskin incursions have overrun many Dwarfholds in the World's Edge Mountains over the centuries. To protect their remaining fortress cities, the Dwarfs have trained elite soldiers who specialize in fighting deep underground. They are the …

  • Smuggler

    Most of the sea and road trade of the Old World is subject to duties and taxes. Imperial tax collectors, local excisemen, petty lords, and anyone with enough muscle can place a duty on the movement of goods. Legal taxes are bad enough, but many pirates …

  • Soldier

    Every province and city-state in the Empire maintains its own army, trained and equipped at its own expense. Together these regional forces make up the Imperial Army, though they are often supplemented with militia troops and Mercenaries. These Soldiers …

  • Squire

    Squires are Knights in training. Often of Noble blood, they assist Knights on and off the field of battle. Though they can appear to be nothing more than glorified Servants, fetching food and wine for their lord or tending to his horse and panoply, the …

  • Student

    The great cities of the [[Empire]] have many universities. Most, like the Imperial School of Engineers in [[Altdorf[[, are funded by the state. The first college in the Empire was established in [[Nuln]] and that city is still famous for its learning …

  • Thief

    The Empire is home to many honest, hard working citizens and Thieves are dedicated to taking as much of their money as possible. They tend to be jacks-of-all-trades, willing and able to take advantage of any moneymaking opportunity that comes along. …

  • Thug

    In the criminal underworld, strength and viciousness are highly prized virtues and no profession illustrates this more clearly than the Thug. When protection money is owed, when Agitators threaten to expose corruption, or when rivals overstep themselves, …

  • Toll Keeper

    Collecting money for the government is a thankless job. doing so in the midst of the wilderness is practically a death sentence. Toll Keepers live in isolated roadside houses, collecting money from passing travelers. The monies collected go towards the …

  • Tomb Robber

    Tomb Robbers differ from Grave Robbers in that they are interested in the valuables to be found in burial sites rather than the bodies themselves. Although very few graves in the Old World include valuable goods these days, there are many ancient burial …

  • Tradesman

    Tradesmen are skilled laborers and craftsmen. Although they tend to cluster together in cities, they can also be found in villages across the Empire. they provide many of the goods used by Merchants when trading abroad, and are valued as an important part …

  • Troll Slayer

    Dwarfs who have been disgraced, crossed in love, or otherwise humiliated abandon traditional society and seek the sweet release of death. They hunt the most dangerous of monsters in the hopes of finding a glorious end. Most of the die fairly quickly, but …

  • Vagabond

    Vagabonds love life on the road. The traditional Peasant or Burgher existence seems like prison to them. Who wants to wake up in the same village or city every day, doing the same thing as yesterday? Vagabonds are footloose wanderers who look on each day …

  • Valet

    A Valet is a personal manservant for a Nobleman, high-ranking military commander, or wealthy Burgher. he is responsible for the comfort and appearance of his charge, including grooming, wardrobe, and presentation. A Valet is ready with a hat and cloak …

  • Watchman

    Originally, cities and towns were responsible for recruiting and maintaining their own watch organizations. Corruption was so widespread that the Emperor gave the job to the army instead. Now, certain regiments on garrison duty must serve as the town …

  • Woodsman

    Woodsmen live among the mighty forests of the Empire, looking after trees they will fell for timber. The more fortunate Woodsmen work for Noble families on large estates. The braver souls work on the edges of civilization, helping to expand the settled …

  • Zealot

    Zealots have lost it all. Maybe their families were murdered by Beastmen or their villages sacked by Orcs. Or conniving Merchants destroyed their businesses or powerful Nobles carried off their daughters. Whatever the case, nothing was left for these men …

  • Anointed Priest

    A priest who has consistently upheld the tenants of his church is chosen by his God to take on greater power and responsibility. Anointed Priests are gifted with Divine Lore of the deity they server and consequently, they're expected to take on challenges …

  • Artisan

    Artisans are skilled craftsmen and masters of their trades. Most commonly found in towns and cities, Artisans are organized into a bewildering variety of guilds. The best craftsmen are attracted to the larger cities, such as [[Altdorf]], [[Marienburg]], …

  • Assassin

    Killing for money is not unusual in the Old World. Solders and Mercenaries do it every day. Few sell swords achieve the Assassin's level of lethality, however. These hired killers are expertly trained and deadly with a variety of weapons. Many also master …

  • Captain

    Captains are the war leaders of the strife-wracked Old World. They command Soldiers, Militiamen, [[Mercenary|Mercenaries]] and even [[Roadwarden|Roadwardens]], on bloody battlefields and corpse-strewn streets in the endless military campaigns of the …

  • Cat Burglar

    Cat Burglars see themselves as a cut above the common thieves and footpads. They leave the slitting of both purses and throats to the gutter scum, preferring to steal with more finesse. The Cat Burglar's art requires observation, planning, and impeccable …

  • Champion

    Champions are warriors who dedicate their lives to martial combat, excelling as no others on the field of battle. They are not leaders of men, but as individual combatants they are peerless. They live for the moments when their skills are tested to the …

  • Charlatan

    Charlatans are tricksters extraordinaire, cunning liars who can convince people of almost anything. With their glib tongues and ready wits they bilk the gullible out of their fortunes and escape with both the money and their lives. For a Charlatan, lying …

  • Courtier

    Courtiers surround the nobility at court, fawning over lieges and ladies in the hopes of getting ahead. They range from sycophants who desperately wish to please, to cunning schemers who seek the keys to wealth and prestige. Courtiers are frequently well- …

  • Crime Lord

    Most cities of the Old World have one or more organized criminal organizations, such as Thieves' or Assassins' Guilds. Crime Lords are the leaders of these groups and they are powerful and dangerous folk. To be counted among their ranks one must be clever …

  • Daemon Slayer

    In every generation there are one or two Slayers who cannot seem to find the death they crave. At every turn, destiny cheats them or perhaps, drives them forward, and as the long years pass, they grow more fierce, determined to find the mighty doom that …

  • Demagogue

    Demagogues are the most popular [[Agitator|Agitators]], public speakers so gifted that they can move countries with their persuasive words. They are always counted among the leaders of whatever cause they choose to champion. Those in power view Demagogues …

  • Duellist

    A complex legal system of formal duels was established throughout the Empire ages ago. Duelists are specialists in the lethal application of sword and pistol, hiring themselves out to safeguard the honor of others, though many of their kind come from the …

  • Engineer

    It was the Dwarves who first introduced the science of engineering to the Old World. Among them, the Engineers' Guild is deeply respected and its works are held in high esteem, so long as it upholds traditional methods and values. Humanity took what the …

  • Explorer

    Explorers are afflicted by wanderlust and travel extensively across the Old World and beyond. They channel their great need to know what lies beyond the next horizon into finding new lands and new opportunities for trade. Explorers regularly delve into …

  • Fence

    The majority of Burghers and Tradesmen are willing to deal in goods of questionable legality. Such merchandise is the stock and trade of the Fence. They are experts at liquidating stolen goods. For a percentage of the profit, they take a thief's bounty …

  • Flagellant

    Flagellants are crazed religious fanatics who barely care if they live or die, so long as they can strike a blow against chaos and all that they perceive as vile before they go. they are often remarkably charismatic individuals who lead other broken souls …

  • Friar

    Friars are mendicants who wander the Empire teaching religious virtue by example. Their orders date back to the time of [[Magnus the Pious[[. A [[Witch Hunter]], Berndt of Wurtbad, was a particular foe of the cults of [[Slaanesh]], the Chaos God of …

  • Ghost Strider

    Nearly supernaturally silent and fleet of foot, Ghost Striders roam over the Old World seeking out the forces of Chaos and various other threats to the natural world. They are most at home in forests, though they readily pass unseen over mountains and …